
Conner Arrington
Games Producer
Basic RPG is a basic, turn-based combat game. You play as a pest-control knight, cleaning out the stray monsters who have made their home in the castle dungeon.
Created as part of a self-driven effort to learn C++, my priority with this project was writing robust, maintainable code using OOP principles.

TEAM SIZE: 1
1
Programmer
Basic RPG
Programmer
Producer
Path of Ancestry is a card-battler rogue like. You play as warriors from rival clans journeying up the "Path of Ancestry" to discover the truth about their origin.
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Initially created as an entry for the Global Game Jam 2023. Due to power outages, we were not able to implement all of our intended features by the jam deadline.
After the jam, we jumped back into the code and took a few more weeks to polish the game out to a degree we were content with.

TEAM SIZE: 6
3
Programmers
1
Artist
2
Sound
Path of Ancestry
Producer
Gameplay/Animation Programmer
Bot-sa Nova is a humorous puzzle game where you tether together broken robots and move them collectively towards the goal.
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As a producer, I helped write documentation and organized stand-ups. I also worked as one of two C# programmers, handling the player movement, player animation states, and player audio.
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Created for the GMTK Game Jam with the theme "Joined Together", our team placed #203 out of 5500+ submissions!

TEAM SIZE: 4
2
Programmers
1
Artist
1
Musician
Bot-sa Nova
Producer
Gameplay/Animation Programmer
Embers of Regret is a moody, escape-room game that focuses on simple puzzles and environmental storytelling.
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I was the project's sole programmer and handled everything from the Player Movement, to Enemy AI, to Puzzle Design, and more. I also helped maintain the GDD and the Development Timeline.
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Beyond code skills gained, I also gained better communication skills and project management skills from this experience.
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TEAM SIZE: 3
1
Programmer
2
Artists