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Hi there, I'm Conner!

I am a video game producer who is passionate about delivering boundary-pushing and impactful gaming experiences.

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Lifelong learner. Voted "Most likely to ask questions". If you ever want to chat you can find me at my email or on twitter.

Time:
1 Month

Framework:
SDL

Language:
C++

PLAY

GITHUB

Basic RPG is a basic, turn-based combat game. You play as a pest-control knight, cleaning out the stray monsters who have made their home in the castle dungeon.

 

Created as part of a self-driven effort to learn C++, my priority with this project was writing robust, maintainable code using OOP principles.

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TEAM SIZE: 1

1

Programmer

Basic RPG

Programmer

Producer

Engine:
Unity

Language:
C#

Time:
1 Month

PLAY

GITHUB

Path of Ancestry is a card-battler rogue like. You play as warriors from rival clans journeying up the "Path of Ancestry" to discover the truth about their origin.

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Initially created as an entry for the Global Game Jam 2023. Due to power outages, we were not able to implement all of our intended features by the jam deadline.

 

After the jam, we jumped back into the code and took a few more weeks to polish the game out to a degree we were content with.

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TEAM SIZE: 6

3

Programmers

1

Artist

2

Sound

Path of Ancestry

Producer

Gameplay/Animation Programmer

Engine:
Unity

Language:
C#

Time:
3 Days

PLAY

GITHUB

Bot-sa Nova is a humorous puzzle game where you tether together broken robots and move them collectively towards the goal.

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As a producer, I helped write documentation and organized stand-ups. I also worked as one of two C# programmers, handling the player movement, player animation states, and player audio.

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Created for the GMTK Game Jam with the theme "Joined Together", our team placed #203 out of 5500+ submissions!

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TEAM SIZE: 4

2

Programmers

1

Artist

1

Musician

Bot-sa Nova

Producer

Gameplay/Animation Programmer

Engine:
Unity

Language:
C#

Time:
4 Months

PLAY

GITHUB

Embers of Regret is a moody, escape-room game that focuses on simple puzzles and environmental storytelling.

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I was the project's sole programmer and handled everything from the Player Movement, to Enemy AI, to Puzzle Design, and more. I also helped maintain the GDD and the Development Timeline.

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Beyond code skills gained, I also gained better communication skills and project management skills from this experience.

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TEAM SIZE: 3

1

Programmer

2

Artists

Embers of Regret

Gameplay Programmer

Producer

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just wanted to say thanks if you've made it this far!

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